Adult Softball Rules (All Male and Co-Ed)

Roster

  • Co-Ed teams shall include a minimum of 13 registered players.  Men's teams should include a minimum of 12 players.

  • Co-Ed teams must consist of at least 3 females and at least 4 males.

  • Players may be added to the roster any time before playoffs.

  • In order for a player to compete in a playoff or tournament game, that player must have been registered before any playoff tournament game begins and also must have played in the field and have batted in at least one full regular season game.

  • In the event that a team is short on players for a specific game, they will be allowed to use another registered player from the same division as long as they are substituting for the same gender.

 

Equipment

  • Bats and gloves must be provided by each team.

  • Game balls will be provided by the league.

  • Bats used must have a stamp from one of the following associations/organizations, ASA, USSSA, NSA or USA.

  • There is no restriction on the size or type of ball glove being used (within reason).

  • Metal cleats are not permitted.

 

General Game Play​

  • Home and away teams will be determined ahead of time and noted on the schedule.

  • Home teams should occupy the thirds base dugout and away teams should occupy the first base dugout for all games. 

  • For Co-Ed teams, defensive play will consist of maximum of 7 males and a minimum of 3 females if the game day roster permits. 

    • As an example, if the team has 10 male players present and 2 female players present, the team must play defensively with 7 males and 2 females in the field, effectively 1 player short. 

  • For Co-Ed teams, male players may not hit more than 2 in a row.  For every 2 male players, a female player must follow them. 

  • For Co-Ed teams, the batting order shall consist of a minimum of 7 males and 3 females players.  In the event that these minimums are not met, that spot in the lineup will be considered an automatic out and the lineup will move to the next person regardless of gender.

    • As an example, a team of 10 male players and 2 female players, when the 3rd required female would be up to bat, the team must take an out in that female's batting place and then may immediately continue with 2 males followed by 1 female in the normal batting order after the out.  Every time the third female would be up to bat, an additional out will be assessed to the batting team.

  • All players who are present must be in the batting order, however, all players in the batting order do not have to play in the field.

  • All teams will have a 10 minute grace period before the start of play if they do not have 7 players or more.  The game cannot be started with less than 7 players for either side.  This 10 minutes grace period will not extend the 60 minute time limit and the 60 minute timer will begin at the scheduled game time regardless of when the game starts.

  • In the event of inclement weather or other reason for stoppage outside of the league's control during a game, any game that has completed 4 full innings shall be considered complete.  Any games that have not completed 4 full innings will be considered incomplete and will be rescheduled and reset as if the original game did not occur (within reasonable season time limits of the season).

  • For Men's, a maximum number of 8 runs is allowed for any given half inning.  For Co-Ed a maximum of 5 runs is allowed for any given half inning.

  • Injuries or other reasons for game stoppage will not impact the game clock, however, if a team is deemed to be stalling for time, the team may be penalized at the umpire's discretion.

 

 

Batting

  • Batting orders should be exchanged between teams prior to the first pitch.  It is the responsibility of the teams to keep track of the batting orders for the opposing team, not the umpires.

  • All Co-Ed teams must have a minimum of 7 males and 3 females in the batting order each game.

  • Each at bat for each batter will being with 1 strike and 1 ball. 

  • After 3 strikes, the batter is out.  After 4 balls, the runner may advance to first base.

  • For Co-Ed, if a male player is walked (intentionally or with thrown pitches) and a female player immediately follows the male batter who is walked, the female batter may automatically take a walk to first base if they choose.  In addition, the female batter that follows the male that was walked has the option to accept a free base and take first, or, may elect to hit normally.

  • The batter must make every attempt to move out of the way of a ball that is thrown toward them and off the plate.  No walks will be assessed for any player that is hit by a pitch.  If a batter is deemed to have leaned into a pitch over the strike zone, that pitch will be counted as a strike and if this is a 3rd strike, the batter will be out.

  • When a player has 2 strikes, they may only foul off one additional ball.  Any 2nd foul ball after the second strike will be counted as an out.

  • Bunting is not allowed by any player, including slap bunts.  Any bunt attempt will be counted as an automatic out.

  • The total number of over the fence home runs will be decided by team captains before each game.  Each team will give a maximum number of home runs that they wish to allow, however, both teams will be required to abide by the lowest number.  Any over the fence home run past the lowest stated number will qualify as a single.  If the maximum number of home runs has been reached during a game and an additiona over the fence home run is hit, any runners on base may only advance 1 base for each additional over the fence home run but only if they would be forced to move a base by a runner on a base before them.  In the event that teams do not establish a home run limit before the start of the game, a limit may still be defined prior to the first home run.  In the even that teams do not establish a home run limit and an over the fence home run is hit, the default maximum over the fence home run amount will be 3 for the game.  

  • Players must have at least 1 foot in the batter's box when hitting the ball.  Players may move, shuffle or jump when hitting the ball, however, at least 1 foot must remain in the batter's box.

  • After hitting or walking, the batter must set their bat down and not sling or throw it (bat flips are allowed as long as they are controlled and not in the direction of any participant).  One warning will be given for each team, not for each individual, for any thrown bats.  After the first warning, any additional throw bat will be counted as an automatic out. 

  • If they choose, the batter may elect to take an automatic out.

  • If a home run is hit by a batter and in the interest of time, runners will not be required to run to any bases if it is deemed an over the fence home run.  In the event that the over the fence home run limit has been reached, the batter must advance to first and will become a base runner.

 

Fielding

  • Each team may play up to 10 players in the field in the following positions: Pitcher, Catcher, 1st, 2nd, Short Stop, 3rd, Left, Left Center, Right Center, Right.  For Co-Ed, this must include a maximum of 7 male players and a minimum of 3 female players.

  • If a team does not have 10 players, a team may play with a minimum of 7 players, but must always have a pitcher and a catcher.  For Co-Ed, the male maximum and female minimum still applies.  For example, is a team has 8 males present and 1 female, they may still only play with 7 males and 1 females.

  • Once the pitcher possesses the ball, the play will be dead and runners may not advance any additional bases, however, they may continue to advance to the base they are headed to and the play is live and the runners may be put out by a force out or by tagging the runner.

  • For Co-Ed, the outfield must stay behind the marked line until the ball is hit. 

  • If the fielding team choses, they may play a "rover" position, however, this "rover" must be placed with toes in the dirt and heels in the grass and must remain a rover for that entire half inning.  The rover may move positions as long as they have toes in dirt and heels in grass prior to the pitch.  After that half inning, the fielding team may remove the "rover" and play 4 outfielders again if they choose.

  • Outfielders may move in and out at their discretion, however, they must be behind an imaginary 40 foot arc measured from the edge of the dirt out prior to any pitch.  The exact distance will be at the fielding umpire's discretion.  

  • Infield fly rule will be in effect at the umpire's discretion.

  • Player position shifts are allowed.

  • Stalling for a time advantage is not allowed.

 

Pitching

  • Pitches must be delivered with an underhand motion, any spin or hand motion is allowed.

  • Pitching changes are allowed at any point, however, the same pitcher may not be removed and then reinserted in the same inning.

  • In the event of a pitching chance, the new pitcher will have a maximum of 5 pitches to warm up.

  • In order to be considered a strike, the ball must pass approximately 6 feet in height at any point during the ball's flight, must not exceed 20 feet in height and must land on the plate or extended plate.

  • Pitchers may intentionally walk any player at any point without throwing any pitches.

  • For Co-Ed, if a male player is walked (intentionally or with thrown pitches) and a female player immediately follows the male batter who is walked, the female batter may automatically take a walk to first base if they choose.  In addition, the female batter that follows the male that was walked has the option to accept a free base and take first, or, may elect to hit normally.

  • The pitching mound will vary from field to field.  Specific rules for pitcher placement based on the field will be covered by officials prior to the start of the game.

 

Base Running

  • No player may lead off any bag when on base.

  • A player may only leave the bag when the ball is hit or when stealing.  If a player is found to have left before contact with the ball or plate, the runner will be required to return to the base.  If the runner is found to be leaving continuously throughout the game, the runner may be called out at the umpire's discretion.  

  • Stealing is not allowed in Co-Ed divisions. 

  • A runner may steal only after the ball makes contact with the plate or plate extension and would be considered a strike.

  • Feet first and head first sliding is permitted, however, no runner may slide in to first base on purpose.

  • A base runner must attempt to avoid contact at all costs.  If a runner is deemed to have initiated contact with a fielder, the runner will immediately be called out and may be ejected from the game at the discretion of the officials.

  • 1 pinch runner may be used per inning.  The pinch runner must be the player who was out last and must be the same gender of the runner they are replacing.  Pinch runners may also be used for injuries at the umpires discretion.

  • When running to first base and after running through first base, if the runner makes an athletic move toward second base at any time, the runner will be considered in play and may be tagged out. 

  • In the event that a runner misses a bag, the fielding team may tag the base that the runner missed and the runner will be considered out.

  • The rubber plate extension is to be used for calling balls and strikes only.  When base runners run home, the must make contact with the plate, and not the plate extension, in order to be safe.  The same is true for the catcher, the plate extension may not be used to make a force out.

 

Game Length

  • Each game will consist of 7 innings or a time limit of 60 minutes, whichever comes first.  Any inning that is being played must be finished, regardless of whether or not time has expired with only a few exceptions.

  • In the event that the home team is losing by more than the run rule in the last inning of the game, the home team will still be allowed to bat as long as time allows, however, once time has expired the game will be over immediately regardless of the game situation.  Run rules still apply in the last inning during the regular season.

  • In the event that the home team is leading at the bottom of an inning and time has not expired, play will continue until the maximum game time is reached and at that point the game will be over immediately regardless of the game situation.

  • Injuries or other reasons for game stoppage will not impact the game clock, however, if a team is deemed to be stalling for time, the team may be penalized at the umpire's discretion.

  • New innings may not be started after time has expired.

 

Conduct

  • Behavior or conduct deemed by any official or league representative to be inappropriate, rude, vulgar, or in any way aggressive or demeaning toward any other player, participant, official or spectators will not be tolerated and will result in an immediate ejection from the game.

  • A second offense of inappropriate behavior or conduct in the same season will result in expulsion from the league for the remainder of the season and no refund will be given.

 

Mercy Rules

  • The mercy rule shall be as follows:

    • None.​